On Wednesday 21st January we began our editing of Revelations. The software that we used is called Final Cut Pro, though when we began we only had basic knowledge of the program so the overall experience was a learning process to get the knowledge for the future as well as to produce a fully edited piece of footage. Final Cut Pro is only available on Mac OS X and enables you to log and capture the footage onto a hard driv

e in order to be edited and processed.
Final Cut Pro is the first choice of professional editors worldwide. It delivers high-performance digital nonlinear editing, native support for virtually any video format, and facility-class extensibility and interoperability. Final Cut Pro makes it easy to be more creative and enables you to have technical control over all aspects of the editing. It has a variety of applications which are vital when creating our opening sequence and title sequence. This software includes standard editing functions (e.g. roll, ripple, slip, slide, scrub, razor, blade and time remapping). It also has 99 audio tracks, a large range of dissolves, basic 3D transitions, colour correction filters, multi-cam editing and video and audio filters (keying tools, mattes and vocal de-poppers).
We began by investigating with the software so we could understand it better then we embarked on browsing the footage we had taken on the shoot day. Our next step was to digitalize the film by selecting the shots we wanted to use and discarding the once that weren’t so useful to us.

Because this was our first proper time our group had used the software, we all wanted to have a go to enhance our knowledge so it wasn’t all that easy to make decision on what we thought as a group were the better shots. It was also quite challenging to compare shots and decide which to discard due to them being out of focus or the lighting continuity not being fluid. Despite all this we discovered that the final shots we decided on were of a high standard and were effective in producing the atmosphere which we sought after in our piece. We then used the dissolve ‘fade in, fade out’ to make the cuts look clean and have a smooth change between each shot.
Having chosen and logged the shots we put them into different folders to keep them organized and consequently would be quicker in the future. We then began to put our chosen shots onto the timeline whilst making sure that between shot A to B there were Graphic (configurations, patterns of light and dark, line shape, volumes and depths, movement and stasis), Rhytmic (adjusting their screen duration and creating a steady rhythm) and Spatial (relating two points in space through similarity, difference, or development) relations between each shot.
After making sure that all the shots were in the correct order on the timeline and flowed correctly we began to put in our credits. We did this by firstly colour coding each shot that we wanted credits on, this meant that the layer that had the text on could be seen through our shots. We spent a lot of time as a group deciding text that would be appropriate, but we eventually decided on ‘cochin’ as we agreed that it is clear but mysterious. It is clear enough to see the credits but wouldn’t distract from the film playing at the same time.
After our credits were completed we went over it to check that the credits were in the correct order and that it was a clean cut around two minutes long.
Our audio was supposed to be a version of 'Silent Night' sung by Clare Dodkins and backing it there would be the piano playing in the background. Due to problems with timings as Oli Bayliss didn't manage to achieve this within our time limit. I chose two peices of music not under the copyright law and using Sound Track Pro i added a 'fire ball' sound to the middle when there is a Cut from the opening sequence to the title sequence.